Gradientle cover

Gradientle

4.5(4 votes)
10 plays1 favorites~3.6K players/mo

Gradientle - the daily color puzzle: align colored tiles, so that a perfect 2D gradient is created!

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About Gradientle

Gradientle is a daily tile puzzle where scrambled colors must be reordered into a seamless two-dimensional gradient. Fixed corners anchor the board while every extra swap pushes the solve farther over par.

Gradientle is free to play in your browser — no download and no account needed. Like every good daily game it serves everyone the same challenge each day, so you can compare results with friends and keep your streak alive. Come back tomorrow for a fresh round.

What is Gradientle?

Gradientle takes a smooth two-dimensional color transition, scrambles every movable tile, and leaves the four corners in place. Your task is to rebuild the flow so no row or column contains a visual jump. Everyone receives the same fresh puzzle each day. A clean solve is satisfying on its own, but the move count creates a second challenge: can you finish close to the theoretical minimum?

Gradientle Game Rules

  1. Drag one movable tile onto another to swap their positions.
  2. The four corner tiles are fixed and define the gradient's boundaries.
  3. Every tile must fit the color transition in both directions.
  4. Hints can highlight tiles that are already in the correct place.
  5. Results compare your moves with par and record time and hints used.

How To Play Gradientle?

  1. Read the corners: identify how hue, brightness, and saturation change from each corner to the next.
  2. Build the borders: edge tiles are constrained by fewer neighbors and create a frame for the center.
  3. Group nearby shades: move obviously warm, cool, light, and dark tiles into the correct regions.
  4. Repair sharp seams: swap any tile that interrupts an otherwise smooth row or column.
  5. Audit the center: verify every neighbor before making the final move.

Gradientle Strategy & Tips

Avoid solving only left to right. A row can look perfect while its columns remain broken. Work in regions, check all four neighbors after a swap, and reserve hints for late-game ambiguity when several center tiles appear nearly identical.

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